The dice spin slowly in the air, so maybe clicking on it at the right moment gets a particular result? Maybe there's something to do with the timing with which you click on that button which influences the outcome. ![]() Now I'm wondering if the "roll dice" button is there for a reason. I've tried every which way I can think of involving tossing the dice and don't seem to be able to influence the outcome a sausage with how hard I throw them and in which direction. The dice felt like the odd one out for having no player skill element but I thought the cards were random for the first few levels of HoF1 so I've been trying to work out if there is one and I'm just missing it. So the wheel, pendulum and cards can all be mastered - you can (at least in theory) get good enough at them to always win. If the thread seems too long just read TreasureCat's post on page two which sums it up pretty well without reading a bajillion words from me ) You'll now be able to see additional mod details as well as view a carousel of content highlighted by the dev team.Edit: Late to the party? So this started as trying to figure the dice, turned into the dice probably can't be figured and wound up discussing the merits of that. To help players find and activate mods in-game, we've taken the opportunity to spruce up the in-game modding UI. Work has also begun on establishing a modding wiki, which will make it a little easier to find the exact bit of editor-related info you're looking for. We'll be providing modding tips and highlighting some of our favorite mods over the course of the competition on the forums and our Discord channel. You don't want to miss your chance to own this beautiful collector's item.Įligible mods will need to be uploaded to the Steam Workshop between the 17th of September and the 15th of October and include the words Briarfolk Community Mod Contest in the Workshop description. This limited item is exclusive to backers - it won't be available as a retail item, and it comes packed with additional game modes and content. The contest is open to mod-makers of all levels of experience, and to mods of all sizes: single encounter, encounter chain, companion, challenge - it's up to you to wow us with your Briarfolk adventure!Īnd what will you be competing for? The winning modmaker will receive a copy of the Kickstarter-exclusive special edition of Hand of Fate: Ordeals, signed by the team at Defiant. Let the game-making begin! From now until the 15th of October, we'll be holding a modding contest on the Steam Workshop to showcase our new Briarfolk faction! From deep within the Aeldwen Forest, they come - but are they friend or foe? We want you to tell us! To play Verdant Emergence, simply subscribe to the mod on the Workshop page below, and access it from the mods section of the HoF2 title screen. Congratulations, Dargenom, and congratulations to everyone in the community who rose to meet the Briarfolk's challenge! Building on the base-defence structure of the campaign's Justice challenge, Dargenom took the concept and made it his own with a number of fun tweaks and innovations.įor his dazzling work, Dargenom will receive a limited collector's edition of the upcoming Hand of Fate boardgame, Hand of Fate: Ordeals, signed by the team at Defiant. Dargenom went the whole hog, constructing a complete challenge full of unique encounters, new characters and a fun take on the established Briarfolk lore that surprised more than a few people in the office. We've enjoyed the community's response to the HoF2 Briarfolk modding contest, but today we're very happy to announce that the winning entry belongs to modder Dargenom, with his creation, Verdant Emergence. Fixed a bug where Keturah was not being disabled if her Faction Bounty was immediately collected on completion.Fixed a bug where Keturah was not being disabled after taking weapons in Merchants Favour.Fixed a bug in Tavern Wager where all equipment was taken if a platinum item was won.Fixed bug where Shadow Elders would not reappear after teleporting.Fixed Runefire Flintlock not correctly detecting Keturah as the current companion.Fixed bug where Helm of Exile was triggering on Gain cards instead of Pain cards.Fixed issue where the number of steps until Keturah dies was not being set.Fixed long-standing Judgement bug where the player's current companion would become unequipped, resulting in missing companion names and non-progression on restart.Fixed an issue where Crown of Scales was checking for Fixed issue in Alistair’s Antiquities where you could return the item even if it had been sold or lost.
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